ludoSpring

Game science and HCI

Game science and HCI — 13 foundational models validated against published research. Game genres are interaction architectures, not aesthetic categories.

63,617lines of Rust
819test functions
262files
103crates

syntheticChemistry/ludoSpring

Capabilities

CategoryPrimitives
HCI ModelsFitts's law, Hick's law, Steering law, GOMS/KLM, Flow theory, DDA, Four Keys to Fun
ProceduralPerlin noise, Wave Function Collapse, L-systems, BSP trees, Tufte data-ink
PlayableDoom terminal raycaster (110x 60Hz headroom), roguelike explorer — every mechanic traces to a paper
Cross-DomainEngagement metrics generalize to science sessions; fraud detectors work across gaming, science, medical (>80% structural similarity)

Composes Into

barraCuda (game math), petalTongue (3 dashboard binaries), biomeOS NUCLEUS, wetSpring (Anderson QS)

Referenced in 20 pages