ludoSpring
Game science and HCI
Game science and HCI — 13 foundational models validated against published research. Game genres are interaction architectures, not aesthetic categories.
63,617lines of Rust
819test functions
262files
103crates
Capabilities
| Category | Primitives |
|---|---|
| HCI Models | Fitts's law, Hick's law, Steering law, GOMS/KLM, Flow theory, DDA, Four Keys to Fun |
| Procedural | Perlin noise, Wave Function Collapse, L-systems, BSP trees, Tufte data-ink |
| Playable | Doom terminal raycaster (110x 60Hz headroom), roguelike explorer — every mechanic traces to a paper |
| Cross-Domain | Engagement metrics generalize to science sessions; fraud detectors work across gaming, science, medical (>80% structural similarity) |
Composes Into
barraCuda (game math), petalTongue (3 dashboard binaries), biomeOS NUCLEUS, wetSpring (Anderson QS)